AI Insights · Timothy · October 2024
Vikings Games Performance in Kuwait: Q3 2024
Discover how the top 5 Vikings-themed games performed on a unified platform in Kuwait during Q3 2024, with insights on revenue, downloads, and active users.
The third quarter of 2024 saw varying performances for the top 5 Vikings-themed games in Kuwait, as reported by Sensor Tower. Here's a closer look at their trends in terms of weekly revenue, downloads, and active users.
Viking Rise: Valhalla from IGG.COM experienced fluctuations in weekly revenue, starting at approximately $2.6K in early July and peaking at $4.8K by the end of the month. However, a declining trend followed, with revenue dropping to around $257 by the end of September. Weekly downloads were modest, with a peak of 81 in early September, while active users remained relatively stable, hovering around 126 by the quarter's end.
Vikingard, published by NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD, showed a steady revenue increase mid-quarter, reaching $1.6K in early August before settling at $594 in late September. Downloads were sparse, with only a few instances of activity, while active users exhibited a minor fluctuation, maintaining around 31 by early September.
Vikings: War of Clans by Plarium LLC had an erratic revenue pattern, with a significant spike to $1.1K in mid-July and another peak of $748 in late September. Despite these revenue changes, downloads were virtually non-existent throughout the quarter.
Frostborn: Coop Survival from Kefir had minimal revenue activity early in the quarter, with a notable uptick to $137 in mid-September. Downloads remained low, with only sporadic activity, indicating limited user acquisition during this period.
Lastly, Lucky Buddies by Joyvoo Ltd. showcased a declining revenue trend, starting at $32 in early July and tapering off by mid-July. Downloads and active user data were not available for this game.
For deeper insights into these trends and more, visit Sensor Tower.